Un'analisi molto perspicace, Ho sicuramente imparato molto leggendo questo quando ha detto che non dovremmo considerare la creazione di un gioco web3 come un gioco web2 con solo qualche piccolo aggiornamento ma come un progetto completamente diverso. Mi ha fatto capire che pensavo in quel modo Ma ha ragione, è una struttura completamente diversa e un pubblico da curare Per non parlare del fatto che l'economia di gioco deve essere ben definita e avere senso per un cambiamento Se hai tempo, ti consiglio di leggere questo articolo Non conoscevo il gioco di @SinjinMA
Eliza Crichton-Stuart
Eliza Crichton-Stuart30 giu 2025
Challenges and Criteria for Success in Web3 Sinjin, founder of MAYG, recently shared his perspective on why most web3 gaming projects fail — and what it takes to build one that actually works. He explains that web3 game development is the most complex form of game building, requiring a team with deep, specialized experience. It’s not just about fundraising or community — it’s about building something entirely new from scratch. Key takeaways from his post: 🎮 Shipping games isn’t enough — teams must have shipped titles together and across industry shifts (console to mobile, paid to F2P). 🧠 In-game economies > tokenomics — web3-native knowledge helps with fundraising, but sustainable game design is a different challenge. 🏗️ Builders over execs — teams heavy on management but light on builders often fail before they find product-market fit. 🚧 Optimization ≠ innovation — success in the last gaming cycle doesn’t translate to the web3 context. 🚀 Vision is essential — the goal isn’t a seamless UX; it’s creating a game players actively want to break into. According to Sinjin, out of over 100 teams he’s seen since 2021, only a handful even come close to being equipped for the challenge. Read more here:
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