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一個非常有見地的見解,
當他說我們不應該只考慮將web3遊戲與web 2遊戲製作相同時,我肯定從閱讀這篇文章中學到了很多東西
但一個完全不同的專案。
這讓我意識到我確實是這樣想的
但他是對的,這是一個完全不同的結構和受眾
更不用說在遊戲經濟學中,必須很好地繪製並且對於改變有意義
如果你有時間,我建議你讀完這篇文章
我不熟悉@SinjinMA筆遊戲


2025年6月30日
Challenges and Criteria for Success in Web3
Sinjin, founder of MAYG, recently shared his perspective on why most web3 gaming projects fail — and what it takes to build one that actually works.
He explains that web3 game development is the most complex form of game building, requiring a team with deep, specialized experience. It’s not just about fundraising or community — it’s about building something entirely new from scratch.
Key takeaways from his post:
🎮 Shipping games isn’t enough — teams must have shipped titles together and across industry shifts (console to mobile, paid to F2P).
🧠 In-game economies > tokenomics — web3-native knowledge helps with fundraising, but sustainable game design is a different challenge.
🏗️ Builders over execs — teams heavy on management but light on builders often fail before they find product-market fit.
🚧 Optimization ≠ innovation — success in the last gaming cycle doesn’t translate to the web3 context.
🚀 Vision is essential — the goal isn’t a seamless UX; it’s creating a game players actively want to break into.
According to Sinjin, out of over 100 teams he’s seen since 2021, only a handful even come close to being equipped for the challenge.
Read more here:

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