Rebuilding my Pokemon Red days
VEO PROMPT: { "extreme_sport": "Real‑Life Pokémon", "event": { "name": "Hydro‑Clash Showdown", "round": "Quarter‑final, Open‑Class League", "arena": "Neo‑Tokyo Megadome—360‑degree holographic barrier ring, retractable roof open to night sky" }, "shot": { "composition": "Ultra‑slow‑mo hero shot, 50 mm anamorphic on Phantom Flex 4K at 1000 fps—shallow depth isolating combatants against roaring crowd bokeh", "camera_motion": "high‑speed robotic arm executes a 180° arc around impact point, finishing in profile on Pikachu; timing synced to water‑jet ignition", "frame_rate": "1000 fps (playback at 24 fps for 40× slow‑mo highlights)", "film_grain": "needle‑sharp digital with slight optical diffusion for photoreal creature integration" }, "subjects": { "blastoise": { "description": "Three‑meter armored chelonian with matte‑blue keratin shell plates; dual shoulder cannons gleam stainless steel; musculature ripples beneath wet leather‑like hide; LEDs on cannon rims pulse cyan as pressure ramps", "action": "plants hind legs, cannons lock forward; super‑pressurized Hydro Pump erupts—twin columns of water 30 cm in diameter converging into focused torrent" }, "pikachu": { "description": "0.6 m electric rodent—dense yellow fur rendered with individual guard hairs, subtle dirt smudges from earlier rounds; cheek pouches crackle with static arcs", "action": "mid‑air lateral leap, ears swept back; paws raised as instinctive shield while electricity visibly ionizes surrounding mist" } }, "scene": { "location": "central combat platform—textured carbon‑fiber decking with hidden drainage grates", "time_of_day": "night; stadium LEDs set to thunderstorm palette (deep indigo + strobe white)", "environment": "crowd tiers packed, holo‑screens hovering overhead replaying live feed; fine spray hangs in air, lit by strobing floodlights" }, "visual_details": { "impact_fx": "water jet shatters into billions of micro‑droplets upon hitting Pikachu, forming luminous curtain; droplets back‑lit to diamond sparkle; stray arcs of lightning snake through the spray, flash‑vaporizing pockets into steam", "crowd_reaction": "wave of neon bracelets thrust skyward; distant cell‑cam flashes strobing" }, "cinematography": { "lighting": "key: 10 kW daylight HMI following creatures via gantry; fill: ring of 6 kW LED panels at 20 % to sculpt form; backlight: stadium strobes timed to cannon discharge, creating silhouette edge on spray", "tone": "epic, visceral, sports‑broadcast spectacle", "notes": "maintain crystal‑clear creature integration—no lens flares over VFX seams, no on‑screen text or score bugs for master plate" }, "audio": { "ambient": "50,000‑strong crowd roar, PA system rumble, distant city drones beyond open roof", "effects": "Hydro Pump jet roar pitched down for colossal weight, electric crackle layers, splatter impacts on decking, high‑pressure hiss decay", "commentary": { "voice": "two‑person announcer team—hyped yet intelligible", "line": "BLASTOISE UNLEASHES! PIKACHU’S GOTTA ABSORB OR EVADE—LOOK AT THAT ELECTRIC BACK‑SPRAY!", "note": "commentary delivered on separate channel—clean mix available" } }, "color_palette": "saturated night‑event neons: royal blue water highlights, vibrant lightning yellows, contrasted against dark indigo stadium; specular whites from jet reflections", "visual_rules": { "prohibited_elements": [ "scoreboards", "text overlays", "sponsor logos in master plate", "lower thirds", "any subtitles or captions" ] }, "safety_notes": "On‑set wet‑zone sealed; high‑pressure cannons simulated with animated fluid sims for principal photography, practical rain rigs for interactive splashes on actors and decking." }
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