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Rebuilding my Pokemon Red days
VEO PROMPT:
{
"extreme_sport": "Real‑Life Pokémon",
"event": {
"name": "Hydro‑Clash Showdown",
"round": "Quarter‑final, Open‑Class League",
"arena": "Neo‑Tokyo Megadome—360‑degree holographic barrier ring, retractable roof open to night sky"
},
"shot": {
"composition": "Ultra‑slow‑mo hero shot, 50 mm anamorphic on Phantom Flex 4K at 1000 fps—shallow depth isolating combatants against roaring crowd bokeh",
"camera_motion": "high‑speed robotic arm executes a 180° arc around impact point, finishing in profile on Pikachu; timing synced to water‑jet ignition",
"frame_rate": "1000 fps (playback at 24 fps for 40× slow‑mo highlights)",
"film_grain": "needle‑sharp digital with slight optical diffusion for photoreal creature integration"
},
"subjects": {
"blastoise": {
"description": "Three‑meter armored chelonian with matte‑blue keratin shell plates; dual shoulder cannons gleam stainless steel; musculature ripples beneath wet leather‑like hide; LEDs on cannon rims pulse cyan as pressure ramps",
"action": "plants hind legs, cannons lock forward; super‑pressurized Hydro Pump erupts—twin columns of water 30 cm in diameter converging into focused torrent"
},
"pikachu": {
"description": "0.6 m electric rodent—dense yellow fur rendered with individual guard hairs, subtle dirt smudges from earlier rounds; cheek pouches crackle with static arcs",
"action": "mid‑air lateral leap, ears swept back; paws raised as instinctive shield while electricity visibly ionizes surrounding mist"
}
},
"scene": {
"location": "central combat platform—textured carbon‑fiber decking with hidden drainage grates",
"time_of_day": "night; stadium LEDs set to thunderstorm palette (deep indigo + strobe white)",
"environment": "crowd tiers packed, holo‑screens hovering overhead replaying live feed; fine spray hangs in air, lit by strobing floodlights"
},
"visual_details": {
"impact_fx": "water jet shatters into billions of micro‑droplets upon hitting Pikachu, forming luminous curtain; droplets back‑lit to diamond sparkle; stray arcs of lightning snake through the spray, flash‑vaporizing pockets into steam",
"crowd_reaction": "wave of neon bracelets thrust skyward; distant cell‑cam flashes strobing"
},
"cinematography": {
"lighting": "key: 10 kW daylight HMI following creatures via gantry; fill: ring of 6 kW LED panels at 20 % to sculpt form; backlight: stadium strobes timed to cannon discharge, creating silhouette edge on spray",
"tone": "epic, visceral, sports‑broadcast spectacle",
"notes": "maintain crystal‑clear creature integration—no lens flares over VFX seams, no on‑screen text or score bugs for master plate"
},
"audio": {
"ambient": "50,000‑strong crowd roar, PA system rumble, distant city drones beyond open roof",
"effects": "Hydro Pump jet roar pitched down for colossal weight, electric crackle layers, splatter impacts on decking, high‑pressure hiss decay",
"commentary": {
"voice": "two‑person announcer team—hyped yet intelligible",
"line": "BLASTOISE UNLEASHES! PIKACHU’S GOTTA ABSORB OR EVADE—LOOK AT THAT ELECTRIC BACK‑SPRAY!",
"note": "commentary delivered on separate channel—clean mix available"
}
},
"color_palette": "saturated night‑event neons: royal blue water highlights, vibrant lightning yellows, contrasted against dark indigo stadium; specular whites from jet reflections",
"visual_rules": {
"prohibited_elements": [
"scoreboards",
"text overlays",
"sponsor logos in master plate",
"lower thirds",
"any subtitles or captions"
]
},
"safety_notes": "On‑set wet‑zone sealed; high‑pressure cannons simulated with animated fluid sims for principal photography, practical rain rigs for interactive splashes on actors and decking."
}
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