This trip to South Korea came back to talk about some different experiences and saw the magical reality "Turn all the elderly into mining machines" This time, I mainly met a group of people who did not speak English. Mainly middle-aged and elderly, Web3 background is not so much One thing that shocked me was that The old man and old lady in South Korea are very rich There is a large pension. These people don't know how to sell after buying coins (the reason why they don't know how to use smartphones). Once you get it, it will take 3-5 years, and you will get it to zero. In the past few days, I have chatted with a friend related to nursing homes, What they want to do is bizarre, so that their children use their parents as mining machines To add some background: Part of South Korea's pension will be sent out directly, and the other part will be used to build pension institutions In an institution like the Elderly Activity Center, the more old men and women come to check in, the more government subsidies they can get So they will change their ways to let everyone check in, and even want to send a coin Later, it was derived to punch in and send gifts and points (no money) This kind of thing is actually the top scene, and it is very, very suitable for DEPIN I am going to introduce CUDIS to them, it is a very suitable concept of longevity. Recently, the depin equipment has almost disappeared, and it is estimated that only cudis remains Old men and old ladies come to the elderly center to check in, and the elderly center earns government subsidies The Devin scene has a large number of users, Children can get the coins produced by their parents, Because parents have value, they will be taken care of by their children more carefully My feeling is that Depin has finally found a scene, this wearable appeal is really a scene for the elderly to use, and then let their children make money. After watching it, it was very bullish. In the future, I estimate that various depins can help children take care of their parents, and remotely know how their parents are sleeping, eating, and whether they have exercised (whether they mined more coins today), turning filial piety in East Asia into a token. East Asian parents don't want to cause trouble to their children when they get old, which can help them exercise more and help their children earn more money. The latter one person has one ring to exercise more, and the data can also cooperate with local insurance companies (insurance companies lack health testing data for the elderly); If you add some gamification ideas later, it will immediately turn into a Korean elderly StepN. Staking more coins has more mining benefits, and if you add some longevity bets (whoever dies first can't get the money), it will directly become a deflationary model. The world is magical.
You can take a look at this regarding the difficulties faced by more elderly people in South Korea:
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